Godot Version
4.6.3.stable
Question
Hi all! How are you?
I’ ve made a little musical toy of an ancient Greek lyre with a minigame, a lyre hero of sorts if you will ![]()
On desktop and android the music sync is working fine, but on the web, the notes are off by 4 beats (there are 8 beats in a bar in this case).
The code is open in codeberg and the game can be played at itch, for those of you that have time and patience to give a deeper look. The music syncing logic is under the addons/orfeas addon, and its based on this youtube video. The class with the logic spawning the notes is note_lane_3d.gd.
I don’t know if this is a known issue, I made a rhythm game that worked fine in the web a while ago (I think it was Godot 4.3), so I’m a bit puzzled with this!
Thanks a lot for your time!
