Godot Version
Godot built from master branch but tested with 4.2 branch as well
Question
I am using ogg vorbis sounds with AudioStreamPlayer for main menu sounds (button clicks etc…) Sounds play fine with .play() but i am not getting the finished() signal.
I have seen AudioStreamPlayer doesn't emit a signal "finished()". - #2 by system and made sure looping on the ogg import is not checked. But i still do not get the finished signal.
The sounds were exported to .ogg vorbis using audacity. Not sure if that makes a difference.
Looping is disabled in the AudioStreamPlayer as well.