Godot Version
Godot 4.2
Question
Hey guys. I have this audio system that i built, it refuses to work. The node and its script are auto loaded and always running. As you can see there is a variable called current_music. It gets changed to “menu” “world” or “cliffside”
I know that the changing of the variable works because i have a print statement constantly printing the variables value. It works perfect. But the actual audio never switches. The only music that plays is the “menu” music and It doesnt stop or change i tried stripping the func “play_music” to remove the “!playing” and “.stop” music features but it has nothing to do. It will not work.
I have been struggling with this for a while and i cant seem to figure it out. Help would be appreciated. Thanks!