Godot Version
Godot v4.4.1
Question
I have an Enemy class defined by: class_name Enemy
. Inside this script, I have a a function called _handle_hit()
. I also have an Orc that extends Enemy
. Inside the Orc script, I want to override the _handle_hit()
function.
When I start typing to override, I expect to auto-complete to also get the parameters like it does when I override the _process()
function. But it doesn’t auto-complete. However, when I go to use the function inside the script, it auto-completes like it should.
I used static typing inside the Enemy class so it shouldn’t be an issue with that.