Godot Version
v4.4.1-stable
Question
Hi, I’m working on a custom autotile system (4-direction bitmask)
In the first image, the top row of walls with the protruding sections renders correctly with no visual issues. But the row directly below it shows the right side of every wall tile being cut off (1–2 px missing).
In the second image, walls 1–3 have the right edge cut, wall 4 appears normal, and walls 5–6 are cut again.
Can anyone help?



