Godot Version
Godot 4.3
Question
Hi, I’ve been trying to make a tileset that could potentially have similar abilities as the tiles in Stardew Valley have (see images). The obvious way to achieve this is to have a tileset that just isn’t automated, and each type of tile is entered manually. But I was wondering whether autotiling is at least somewhat possible in this case, and to what degree.
Note the use of:
- Diagonal cliffs
- Cliffs that are adjacent tiles but do not connect to form a single face (there’s a clear divide)
I’ve been trying to come up with something myself, but nothing worked. I am currently using the TileMapDual plugin which allows me to only use 15 tiles while having fully detailed corners, but just having three layers started incredibly lagging out my editor — I don’t know whether that’s also the fact with normal TileMapLayers. But regardles, it still doesn’t allow me to get the effect I want.