Godot Version
4.2.1
Question
I’m trying to create a condition which waits for the player to be on the floor after falling:
this is my code:
if velocity.y < 0 and not is_on_floor():
await is_on_floor()
sprite.play("fall_land")
playerstate = 4
print(playerstate)
However this script prints 4
when the player is falling, not when the player has landed.
Please help