Godot Version
4.2—4.4
Question
Hello fellow Godot devs. I am looking to see if there is anyone who knows the ins and outs of creating a custom render pass in Godot. With extensions or modifying low level C++ stuff. I know C++ and have created some basic Godot extensions (mostly following tutorials) I’ve worked with Godot for several years now. I’m trying to integrate my high performance C++ voxel engine into Godot, I’ve looked into how it could be done and I think I get the jist, but, for those who know (or even those who have an opinion) What is the performance like for a custom render pass?