Background outside of 4:3 ratio viewport

Godot Version

4.2.1

Question

Hello all!

I’m near the end of the dev process for a 16 bit game. I’d like to add a background outside of the 4:3 ratio to cover the black sides when playing on a screen that isn’t 4:3 - like in most emulators/the game TowerFall Ascension is an example of this:

This is proving more difficult to figure out than I initially imagined, and I don’t use any cameras in my scenes. So as a last resort I could potentially add cameras to all scenes/adjust the project viewport height and width, scale all scenes appropriately, and then add the background. But I’m hoping there’s an easier way

Here are my Project Settings → Window settings:
Stretch → viewport
Aspect → keep
Scale → 1
Scale Mode → fractional

this was resolved here: How to get scaling to work properly in fullscreen - #5 by Calinou

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