Godot Version
v4.2.2.stable.official
Question
Hi,
I need some help with the baking of my NavigationRegion3D. I have setup my layout of my game (kind of like floor plans) and wanted to bake a navigation mesh on it. It works but upon changing the radius in agents I get this weird thing were it goes through my floor, namely the stairs of my layout.
I have attached photos to visually see this as I am not the greatest at explaining problems:
radius = 0.5
radius = 1
Now I could leave the radius at 0.5, but my enemy walks more on the sides rather than the middle, hence the reason I attempt to put it with a radius of 1.
Any help will do, thank you!