In the quest editor I am building, the test scene is the scene I am embedding in the Editor itself.
Testing it as a separate scene makes things a lot easier.
As I implement things, they often work first in the executed version, but have weird things happen in the editor. In this way, I know that I’ve got things working, and I just need to see what issues the editor is putting on top of whatever I am trying to do. That separation has reduced my overall frustration greatly, and also made things a lot easier because I’m able to separate out problems and Google more specific problems.
Another side effect of this is I can actually use the Quest Editor as a standalone app to edit quests. It doesn’t need to be embedded in the project to work. Which means that if I were to not update it in the future, it could still be used to edit quest resources even if it won’t embed in a version.

