Godot Version
4.5
Question
Hello there. I am cooking up a little game and I need an inventory system so I turned to the addon GLoot which looks good for my purposes. I’ve mostly gotten the hang of it but I have a question regarding prototypes:
Are they supposed to represent each individual item in the game (i.e. one prototype for each item, resulting in a massive json file that contains everything) or are they supposed to represent each type of item (i.e. one prototype for weapons, one prototype for armor, one prototype for furniture, resulting in a smaller json file)?
I realize that this might be a question that can have different answers depending on the application, so for my purpose I want to have hundreds, up to thousands of different items for each type, so I care about scalability. And while this is a GLoot-oriented question, if you have a different solution to suggest I’m all ears.
I can provide more information if needed. Thanks in advance!