Godot Version: 4.1.2-stable
Hi. I have a very long calculation on my project whose results are needed throughout the execution to improve hugely the performance of my game (for context: I need to store around 100,000 floats). The whole calculation can take some minutes, so it’s not an option to perform it during a loading screen.
However, I thought that, since I only need the results, which are always the same for every execution of the game, I could calculate them once and store them on some file/resource forever. During the execution, the scene would only load it and save the PackedFloat32Array on a variable.
Therefore, my question is: what’s the best way of storing such a big packed array on my project and loading it to a scene?