4.3
Hello! What would be the best way for a navigationagent2d to avoid a staticbody? I have tried with NavigationObstacles but nothing really seems to work that good for my game. Thanks in advance!
4.3
Hello! What would be the best way for a navigationagent2d to avoid a staticbody? I have tried with NavigationObstacles but nothing really seems to work that good for my game. Thanks in advance!
Changing the navigation mesh.
How would i do that?
What specifically do you mean when you say that navigation obstacles don’t seem to work that well for your game? Have you remembered to re-bake the navigation mesh after adding the obstacles? You can also play around with the agent/mesh radius
If you want a complicated but fun solution you can look into something called context-based steering, which is when you give your agents raycasts in different directions and then update their movement based on how the rays collide with obstacles