Godot Version
Godot v4.6.1(Linux flatpak)
Question
I am currently working on something that is driven by making and accessing dictionaries throughout multiple scenes. Example would be making a to do list, and having it show up in a calendar. Or making a list for a randomizer, and saving the result for later use.
I’m not quite sure how to go about it. The lists need to have an identifier, be constantly available to pull up/reference or load dynamically, and can have keys deleted or created.
Should this be done with resources? JSON parsing into a global script?
I’m mostly looking for an overall summary of how someone would handle it. I don’t mind figuring things out on my own, but I think I’m misunderstanding what is and isn’t allowed throughout the types of data containers.