Godot Version
4.3
Question
I started a week ago building my proof of concept for a 3D game. Now the core mechanics work and i am starting to build environments with GridMaps and have built a mesh library that has all my objects as a scene in it and is working as intended.
One of my objects is a sign with a placeholder texture.
What would be the efficient way of targeting specific instances of this sign scene on the grid and replace only the one texture. The area i want to replace is already its own material and basically only a matter of referencing another texture file.
Currently i cant wrap my head around on how to reuse the sign scene as much as possible, so in theory i can alter the signs structure itself in the future.
Any hints in the right direction are appreciated.