Black lines around far 3D objects

Godot Version



Hello! I’d like to ask about some graphics stuff. I’m making a game that consists of chunks similar to Minecraft. Every chunk is a cube from blender with some division on mesh, but besides it, it is just a cube with texture. The problems is, that near chunks looks good and no problems at all, but the chunks that are far are pretty strage: some black mesh/net/lines appears around these tiles. It is pretty much noticeable on water chunks.

I was trying to search something on this forum and on the net, but nothing found. Any help appreciated! Thanks is advance!

Played with the material. Setting Sampling’s Filter to linear has solved the issue