Godot Version
v4.2.2.stable.arch_linux
Question
Hello! I’d like to ask about some graphics stuff. I’m making a game that consists of chunks similar to Minecraft. Every chunk is a cube from blender with some division on mesh, but besides it, it is just a cube with texture. The problems is, that near chunks looks good and no problems at all, but the chunks that are far are pretty strage: some black mesh/net/lines appears around these tiles. It is pretty much noticeable on water chunks.
I was trying to search something on this forum and on the net, but nothing found. Any help appreciated! Thanks is advance!