Godot Version
Godot 4.3
Question
I’m trying to create a shader that blends the last frame with the current one to simulate the phosphor persistence of CRT screens. I’ve tried using get_viewport().get_texture().get_image()
and passing this as a texture to the shader, but this is very slow.
Is there another way to do it without having to copy the framebuffer to the CPU and back to the GPU?