Godot Version
v4.5.stable.steam [876b29033]
Question
I’ve followed various tutorials, in written and video format, where people in less than 30 seconds have created the simplest cube mesh in Blender, saved, and exported it to Godot, and dragged it in to their scene. It’s absolutely the most basic thing that can be done.
But it’s not working for me.
I’ve set the import settings. I’ve set the Blender 3 path. I’ve created the a new Blender scene multiple times, removed cameras and lighting, I’ve saved the scene inside my Godot project as both a .blend, a .fbx, a .glb, a .gltf (both embedded and seperate), you name it, I’ve exported it, every settings tweaked.
And when I go into Godot, the import occurs, I see my file, and I drag it in a 3D scene and… nothing. I get gizmos, but I don’t see the mesh at all. It’s just not there. And when I try and render the scene, again, it’s definitely not there.
So I’m doing something wrong - but I can’t say what. I thought initially it might have been because I had been using Blender 4 - but given I was exporting to standard formats, I didn’t think it would matter. I downgraded to Blender 3 but it made no difference.
I’m beginning to wonder if its my graphics card - It’s a Radeon 6800 XT. But I’m more inclined to believe I’m just simply doing something wrong. I’m an experienced programmer, not really a graphics guy so it wouldn’t surprise me.
Anyway, if anyone has any ideas, do let me know.
Thanks!



