Godot Version
4
Question
My blender rig isnt importing to godot properly, here are some images
Its like the bones aren’t in their posed position. Does anyone know how to fix this? if so, please reply to this topic, anything helps. Thank you!
4
My blender rig isnt importing to godot properly, here are some images
Its like the bones aren’t in their posed position. Does anyone know how to fix this? if so, please reply to this topic, anything helps. Thank you!
I had an issue importing from blender once where I had not applied all the transforms in blender so they didnt quite transer correctly.
Check and see if each of your objects have all the transforms applied.
Hi! When you import an armature from Blender it appears in it’s Rest position.
You can play an animation using code or an AnimationTree node to show the armature modified by the pose.
What version of blender are you using?
3.6.2 is my version of blender
Did you try the suggestion made by @eibriel ?
Also, after you apply all transforms (and it goes crazy) does it then import into Godot in that exact crazy pose?
Or does it change even more?
hmm i havent tried that yet
ill do that now
just tried that, I get the same result of the godot model being in rest position