Blender rigs not importing properly

Godot Version

4

Question

My blender rig isnt importing to godot properly, here are some images

Its like the bones aren’t in their posed position. Does anyone know how to fix this? if so, please reply to this topic, anything helps. Thank you!

1 Like

I had an issue importing from blender once where I had not applied all the transforms in blender so they didnt quite transer correctly.

Check and see if each of your objects have all the transforms applied.

Hi! When you import an armature from Blender it appears in it’s Rest position.

You can play an animation using code or an AnimationTree node to show the armature modified by the pose.

2 Likes

Ive tried that, but my model goes from this:

to this:

What version of blender are you using?

3.6.2 is my version of blender

Did you try the suggestion made by @eibriel ?

Also, after you apply all transforms (and it goes crazy) does it then import into Godot in that exact crazy pose?

Or does it change even more?

hmm i havent tried that yet
ill do that now

just tried that, I get the same result of the godot model being in rest position :frowning: