Blender's Float Curve and Color Ramp in Visual Shaders?

Godot Version

4.3 rc1

Question


Do equivalent nodes to these two very useful functions exist?

Damn, found this for color ramp:

So nothing yet, but still haven’t found anything similar for float curve… :crossed_fingers:

EDIT: Oh, is this it?

image

Not really intuitive, though… I got this far on my own but no further. It feels more convoluted and I’m clicking “edit” in the context menu but nothing happens.