Boss doesn't play second animation

Godot 4.3

Question

I have a boss that has two attacks. The first attack works every time and, but the second attack is not playing the animation in the animation player. It gets to frame 2 and then stops. Using printing I do see the game is registering that the attack is happening. I’ve messed with the animation player but I don’t see a problem.


Is your animation interrupted by troll_walk_start()? It seems like there is nothing preventing the walk animation from interrupting the smash attack like there is with punch_donny == false.

Make sure to paste scripts instead of screen shots

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