I have a boss that has two attacks. The first attack works every time and, but the second attack is not playing the animation in the animation player. It gets to frame 2 and then stops. Using printing I do see the game is registering that the attack is happening. I’ve messed with the animation player but I don’t see a problem.
Is your animation interrupted by troll_walk_start()? It seems like there is nothing preventing the walk animation from interrupting the smash attack like there is with punch_donny == false.
Make sure to paste scripts instead of screen shots