I’ve tried altering the following configurations on the Editor Settings but so far nothing worked:
Change V-Sync Mode in Interface > Editor
Change Single Window Mode in Interface > Editor
Enabled/Disabled Prefer Wayland in Run > Platforms
My system:
CPU: Core i7
RAM: 16 GB
GPU: nVidia GTX 1060m
OS: Fedora Linux 43 with KDE plasma 6.5 as desktop environment
More context about the problem
I’m learning Godot and I followed a tutorial on Youtube and nothing bad happened.
Now I’m following a second tutorial (this one https://www.youtube.com/watch?v=LOhfqjmasi0) and this problem started. If I open the game I developed on the 1st tutorial, this error doesn’t occur. It happens only on the game of the 2nd tutorial.
I’d appreciate if the community could help me solve this, as I’m liking Godot and the idea of making games myself.
That looks to me like memory corruption of some sort. You might consider running memtest86 on your machine, and also (if you have one available) a different GPU. Personally, I tend to lean towards AMD GPUs when working on Linux; they’re a lot more stable/reliable due to having a longer history of actual open source drivers.