Buttons on popup are disabled

Godot Version

4.2.2

Question

When player press ESC, the button menu opens, but its buttons are disabled.
There are several scenes:

  1. ButtonMenu - scene with buttons

  2. Menu - scene with ColorRect which hides the game when player presses ESC to open the button menu
  3. Game - the game itself, the scene where player can press ESC to open Menu
  4. MainMenu - the first scene which is opened when you start the game. ButtonMenu is used here as a component

So, when I build the project and run, ButtonMenu as a component of MainMenu works OK - I can press buttons and do smth after it. But when the Game scene is opened and I press ESC to open Menu, its component ButtonMenu opens disabled and I don’t know how to fix it.

You don’t show they are disabled. did you pause time when open ESC menu?
is not problem with your process Mode?
obraz

for C# use some real editor not build in.

New users cannot attach video, so there’s a link https://drive.google.com/file/d/1ejMge-aWsLhUyhv3C424ZTqgGsQ9YchK/view?usp=drive_link
Mode is Inherit on all nodes

does not look like disabled for me. Disabled is colour gray text, I dint notice any colour change. You can check in Remote while playing game.

obraz

other thing what can happening is the other GUI element is cover your screen

yes, it was. omg, sorry, I feel so stupid :expressionless: thanks a lot

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