Godot Version
Godot 4.5
Question
Hi! Making GDScript and C# programs communicate is documented but what about making C# code communicate with C++ code from a GDExtension, using godot-cpp? Is it hard? Can I say call a method from a node in a C++ GDExtension easily from C#? Will Godot automatically generate bindings for custom GDExtension nodes the same way it generates bindings for built-in nodes?