Godot Version
4.5
Question
so ive been messing around with a camera script, but heres the deal. When making a camera script everything works fine in the player scene, the player scene just consists of the player falling to the ground. So the camera is smooth everything works fine, but when entering a scene with a floor the camera stutters like its framerate is cut in half. I’ve actually figured it out why this happens it was the collision shape scaled not properly, but why does that happen? why does the camera act differently when the collision shape is colliding to the floor? when jumping and not colliding everything worked perfect any thoughts?