Camera isn't smooth in pixel perfect game

Godot Version
4.4.1 stable

Question

So I have a pixel perfect game with a viewport of 320x180 and the camera feels way too jitterry and the parallax makes it even more visible, wich is a bad thing, i want a smooth camera, but always fail. By the way this is the root:

Main
-SubViewportContainer(stretch=on, strecth = 6)

SubViewport
-Game
–Camera2D
Should I use remote transfom or? I really dont know how to make the camera transform be subpixelated

You’ve already asked the same exact thing, right? :sweat_smile:

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Oh sorry I just realised! It wasn’t my intention to repost it, because even tho I go repost it, mno one will be able to solve it because It’s actually “almost” impossible to fix. I’m trying to fix it by myself and this will never happen i swear

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