Godot Version
4.3.stable
Question
While my font works perfectly fine with “Project settings > viewport > scale”, it looks blurry when I use “Camera Zoom”.
I thought camera zoom supposed to the same thing. Please see the pictures.
- Font is OTF,
- Stretch mode doesn’t change the results
- I tried reimporting the font with MSDF but it just made it pixelated. See the final screenshot. When I tried the highest MSDF Size/Pixel Range. It looked better but still not crisp.
Viewport Scale
Zoom Scale
MSDF and MSDF with highest settings:
Any ideas how I can fix that? Is the font need to be designed in MSDF? I don’t really grasp MSDF thing fully, but clearly Godot is capable of rendering this because it does render correctly and crisply when scale viewport