Camera3d topdown setup

Question

Hi
It’s an extremely noob question, but i have trouble setting up a camerain general, but especially for a topdown/isometric 3d games, similar to e.g. overcooked.
Any tutorial i found focused on making a camera that follows a player character, and even those were usually specific examples and not the core concept that could be applied to different type of games.

Can someone help me/link me resources that would help ke understand how to properly setup a 3d camera that does NOT follow around a player?

Thanks in advance and aorry for the noob question

I don’t really understand the problem. If you don’t want to follow the player, then just set your camera somewhere in the scene and leave it there without any script - it will stay like that forever.
Unless I misunderstood something.

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In general im struggling to setup the camera in the first place, so it looks over the scene nicely. What i want to know is, what rotations/settings would i need to have for the camera to look down at a 45°-ish angle at the map/game area like in overcooked for example.

Is there some resource out somewhere where they go over the camera3d and explain what each setting does and then show endresults?

I have a mock project where all i want is to test out how the navmesh/navregion/navagents work. I have a small ground made (a mesh instance that’s 10m 1m 10m in dimensions) but the camera i place down just shows some black nothing, and it feels off.

If you see this, then you have no lighting in the scene.


Add DirectionalLight3D node and rotate it downwards. The effect will be this:

This is the simplest setup that could ever be

Let me know if you have any issues with that.

Thank you!

I had issues with orthogonal view, but switching to perspective has solved everything. (At some earlier point i didnt have a light either, but i added that too before asking my initial question :slight_smile: )

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