Hi
It’s an extremely noob question, but i have trouble setting up a camerain general, but especially for a topdown/isometric 3d games, similar to e.g. overcooked.
Any tutorial i found focused on making a camera that follows a player character, and even those were usually specific examples and not the core concept that could be applied to different type of games.
Can someone help me/link me resources that would help ke understand how to properly setup a 3d camera that does NOT follow around a player?
I don’t really understand the problem. If you don’t want to follow the player, then just set your camera somewhere in the scene and leave it there without any script - it will stay like that forever.
Unless I misunderstood something.
In general im struggling to setup the camera in the first place, so it looks over the scene nicely. What i want to know is, what rotations/settings would i need to have for the camera to look down at a 45°-ish angle at the map/game area like in overcooked for example.
Is there some resource out somewhere where they go over the camera3d and explain what each setting does and then show endresults?
I have a mock project where all i want is to test out how the navmesh/navregion/navagents work. I have a small ground made (a mesh instance that’s 10m 1m 10m in dimensions) but the camera i place down just shows some black nothing, and it feels off.
I had issues with orthogonal view, but switching to perspective has solved everything. (At some earlier point i didnt have a light either, but i added that too before asking my initial question )