Godot Version
4.3
Question
When I’m exporting my game to a Web Build, all my Camera3Ds only show the Environment Background Colour and I have no idea why.
Some extra info:
- Looks totally fine in the editor’s Run Project preview, and when exported as a windows exe, even when set to ‘Compatability’
- Canvas layer still works perfectly fine
- I can move around and interact with things (I can tell through sound effects and variables changing)
- I’m on the right map according to a variable (you can see it say Map1 in the image, If I walk to an area that transfers me to a different map the name will also still change)
- At some point in the past, maybe a week or two ago, the camera worked perfectly fine in the Web Export, but this relatively early.
Does anybody have any ideas as to what could be causing this?