Camera3Ds aren't rendering in Web Build

Godot Version

4.3

Question

When I’m exporting my game to a Web Build, all my Camera3Ds only show the Environment Background Colour and I have no idea why.


Some extra info:

  • Looks totally fine in the editor’s Run Project preview, and when exported as a windows exe, even when set to ‘Compatability’
  • Canvas layer still works perfectly fine
  • I can move around and interact with things (I can tell through sound effects and variables changing)
  • I’m on the right map according to a variable (you can see it say Map1 in the image, If I walk to an area that transfers me to a different map the name will also still change)
  • At some point in the past, maybe a week or two ago, the camera worked perfectly fine in the Web Export, but this relatively early.

Does anybody have any ideas as to what could be causing this?

maybe enable Thread Support?

If anybody finds this thread looking for a solution the answer is that you can’t just have 1600 meshes on the map hahah. Even bumping it down to like 700 fixed this for me. I had no idea there was a limit.

I was able to keep my 1600 meshes but using a Gridmap system.

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