are the meshes in the set of default ones you can make a particle system emit the only things that can be emitted? or is there a way i can plug in a custom mesh?
also- if i have a custom material/shader material, how can i apply that material to the emitted meshes? i know that i can make a ‘particle shader’ but that seems to be a shader for defining particle motion, etc
Yes, you can emit a custom mesh. Assuming you are using a
- Process Material is used for a
particle shader, the one that controls the emission, placement and movement of particles.
- Draw Passes is where you set your custom
mesh to be emitted as each particle
- Geometry > Material Override is where you set your
spatial shader to do vertex and fragment functions on each particle mesh
I think there might also be a way that the Draw Passes has a mesh resource with a spatial shader already applied. But I have not figured this out yet.
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