Godot Version
4.4- Stable
Question
Hi! I’m a Godot noob, and I was having a lot of trouble with this one line of code. For reference, it’s found in the tutorial Dodge The Creeps (player.gd) . I’m having a lot of trouble understanding clamp, and particularly how it’s used within this project. Can someone help?
If you press F1
in the Godot editor you can search up functions and classes for documentation, you can also ctrl+click in the script editor to pull up documentation or source on the clicked function.
Clamp takes a value and returns a value at least the specified minimum and at most the specified maximum. It is essentially defined as so
func clamp(value, minimum, maximum):
if value < minimum:
return minimum
elif value > maximum:
return maximum
else:
return value
Vector2 has a similar function so it reads as position.clamp(minimum, maximum)
.
The actual line uses zero as the minimum, and screen_size as the maximum, so the position cannot go below zero (off screen to the left/top) and cannot go above the screen size (off screen to the right/down). However, clamp doesn’t change the position on it’s own, it makes a copy, so the position has to be set to the final value
# get the clamped value
var clamped_position = position.clamp(Vector2.ZERO, screen_size)
# assign the clamped value
position = clamped_position
# is the same as
position = position.clamp(Vector2.ZERO, screen_size)
1 Like
Thanks! I had read the documentation on it, but your first code explained it really well. Now it all makes sense, thanks