Godot Version
Godot 4.7.2.stable.mono
Question
Hi all,
I’m rotating an object with tween properties.
Just wondering, is there a way to rotate using basis slerp without making a seperate method to handle that?
var newTween = testCube.CreateTween();
newTween.TweenProperty(testCube, "basis", targetRotation, 1);
Thanks,
Pete