Godot Version
v4.4.1.stable.official [49a5bc7b6]
Question
I’m on Windows 11 24H2 and have an RTX 5070. I checked the Nvidia control panel to not have overriding Vsync or FPS limit settings. In fact, no matter what I choose there or in the Godot Editor / Project settings, the “View Frame Time” panel always reports excessive FPS:
- In an empty scene, it shows above 3500 FPS (CPU Time: ~0.07ms, GPU Time: ~0.26 ms)
- Even with
V-Sync Mode
beingEnabled
in the Editor settings, it does not limit rendering to 60 FPS for my 60Hz fixed refresh rate screen. - Additionally, once V-Sync is enabled, the Godot editor and games run noticeably laggy (as if running at ~30 FPS even) and there is noticeable input delay (which is why I’d prefer disabling it and limit to 120 FPS instead - if it worked).
Is this a known issue / are there other steps to limit the FPS properly? Or is the FPS in the “View Frame Time” some “virtual” value I misunderstood?
(I’m trying to reduce strain on my GPU as I experienced system instabilities at about the time I started working with Godot, so I want to erase it as the culprit.)