Godot Version
4.2
Question
I attempt to attach additional child tree items to a parent tree item when the parent expands(i.e. “item_collapsed”). But I get the error: scene/gui/tree.cpp:4291 - Condition "blocked > 0" is true. Returning: nullptr
.
Does this mean it’s not possible?
“item_collapsed” Callback
func _on_tree_item_collapsed(item: TreeItem):
var metadata = item.get_metadata(0)
var should_attach_leaf_items = \
typeof(metadata) != TYPE_NIL \
&& item.collapsed == false \
&& metadata["processed"] == false
if should_attach_leaf_items:
metadata["processed"] = true
item.set_metadata(0, metadata)
attach_leaf_tree_items(global_tree, item, metadata)
Section from “attach_leaf_tree_items” where “create_item” attempted
func attach_leaf_tree_items(tree: Tree, parent: TreeItem, definition: Dictionary):
var variants = get_variants(definition)
# This is for all variants after "None"
for variant in variants:
var item = tree.create_item(parent)
....