I’ve even done this before and had it work, but I can’t see any difference in code between that project and this one, so I assume it must be some setting that is causing the problem.
If you got full rect on your control node, you need to set the right mouse settings to not overshadow everything under. There is a filter property on every control node
Thank you - I found the filter and the problem is fixed!
Given the forensic nature of your response, I’m guessing that this is a common gotcha. Is there a list of Godot do’s and don’t’s that I might consult? If I am going to get caught out over settings, I’d rather they weren’t too obvious!