Godot Version
Godot 4.2.1 Stable
Question
I’m trying to do some 3D animation work, and I’m struggling to get the code to wait until the animation has ended.
I’ve tried:
if anim_player.current_animation_position <= anim_player.current_animation_length
Which doesn’t work, and I can’t figure out how to use the animation_finished signal as a general animation has finished function.
Any help would be appreciated. Thanks!