Can't get player to move in c# after trying to use a statemachine

Godot Version

Godot Engine v4.4.1

Question

I’m trying to get my player to move using a statemachine for animation, but my player character won’t move. I’ve been looking and playing around with it for two days now godotissue - Pastebin.com

Seems like your walk state doesn’t take inputs.

public partial class StateWalk : State
{
// etc...
	public override State HandleInput(InputEvent @event) {
		return null;
	}
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