Here, the print part gives me the actual player’s vector3(attached to a signal emitted by a timer from another scene), but if I try to print the variable anywhere outside the get_signal function it shows
How do I get that value (that changes every second) out of that function?
In the get_signal
function you define a new GloPos
variable that shadows the script (instance) variable GloPos
.
In this case, make sure to assign the correct variable:
func get_signal(goal_position):
GloPos = goal_position
# ... etc
Note the omitted var
keyword before the GloPos
assignment.
3 Likes
oh yeah, you’re right.
thanks.
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