Godot Version
v4.6.stable.official [89cea1439]
Question
When I create a new gdscript and select a class that I defined to inherit the editor always tells me “Invalid inherited parent name or path.“ I select the parent class from the ‘Inherit Object’ window so Godot knows the class is defined. I’m not sure what I’m doing wrong here.
Here is the first line of my desired parent class:
class_name CharacterState extends State

