Godot Version
Godot 4.2.2
Question
Hello. I am trying to make a game in 2D where the player dies when it touches a spesific object. The problem is that i can get it working on one level, but if i try it on another level there is a error that pops up.
Code
extends AnimatableBody2D
@onready var player = $"../player"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
rotation += 25
func _on_saw_death_part_body_entered(body):
if (body.name == "player"):
player.DIE()
This is the error that pops up:
E 0:00:16:0695 saw_script.gd:3 @ _ready(): Node not found: "../player" (relative to "/root/Node2D/enemies/AnimatableBody2D5").
<C++ Error> Method/function failed. Returning: nullptr
<C++ Source> scene/main/node.cpp:1651 @ get_node()
<Stack Trace> saw_script.gd:3 @ _ready()