Can't setup GPUParticles3D trails. They look broken. Wrong rendering

Godot Version

Godot Engine v4.4.stable.steam.4c311cbee

Render Mode:

Forward+ (also tried Mobile with no difference, while Compability does not support particle trails at all)

My particle trails seems broken

My particle trails are choppy, cropped and connecting to other particles from the same GPUParticles3D node

How do i setup them?

I followed a this “tutorial” from godot docs.

  1. Create GPUParticles3D node
    1.1 Enable trails_enabled in Trails group with a lifetime of 0.5
  2. Assign a new TubeTrailMesh (or RibbonTrailMesh) to pass_1 in Draw Passes group of GPUParticles3D
    2.1. Assign new StandartMaterial3D for mesh
    2.2. Enable use_particle_trails material property in Transform group of material
  3. Assign new ParticleProcessMaterial to process_material property in Process Material group
    3.1. Setup upwards initial velocity for particles with downwards gravity and 45 degrees of spread in Spawn->Velocity group
  4. Done

And with this result, my trails do not work as in tutorial showcase.
I also tried to enable align_y in ParticleProcessMateiral->Particle Flags and changing billboard_mode in StandartShaderMaterial3D->Billboard, non of this actions did help.

That’s actually result of my trail’s setup.
godot.windows.opt.tools.64_5mOpVa1H80

Do I miss something?

This is same setup but with red color and full hue variation.
godot.windows.opt.tools.64_URuDeEjf4Z

Problem was with my GPUParticles3D->Drawing->draw_order. Trails do not render correctly when is set to View Depth.

When do i even setup this…

This is final result.
godot.windows.opt.tools.64_tGzcifTVyV
godot.windows.opt.tools.64_Nx6WZteptu