Godot Version
Godot Engine v4.4.stable.steam.4c311cbee
Render Mode:
Forward+
(also tried Mobile
with no difference, while Compability
does not support particle trails at all)
My particle trails seems broken
My particle trails are choppy, cropped and connecting to other particles from the same GPUParticles3D
node
How do i setup them?
I followed a this “tutorial” from godot docs.
- Create
GPUParticles3D
node
1.1 Enabletrails_enabled
inTrails
group with a lifetime of 0.5 - Assign a new
TubeTrailMesh
(orRibbonTrailMesh
) topass_1
inDraw Passes
group ofGPUParticles3D
2.1. Assign newStandartMaterial3D
for mesh
2.2. Enableuse_particle_trails
material property inTransform
group of material - Assign new
ParticleProcessMaterial
toprocess_material
property inProcess Material
group
3.1. Setup upwards initial velocity for particles with downwards gravity and 45 degrees of spread inSpawn->Velocity
group - Done
And with this result, my trails do not work as in tutorial showcase.
I also tried to enable align_y
in ParticleProcessMateiral->Particle Flags
and changing billboard_mode
in StandartShaderMaterial3D->Billboard
, non of this actions did help.
That’s actually result of my trail’s setup.