Godot Version
4.2.2
Question
I’m using the particles system to simulate a meteorite shower and I want it to start emitting at a certain point in the story. I use @onready var comets = $Comets
in the beginning and comets.emitting = true
where I want it to start. I know (think?) it’s in the right place because if I test it with print(comets.emitting)
just after it prints true
… but it doesn’t do anything (neither visually in the game window nor in the editor - “Emitting” is still disabled even after I told it to emit). Am I missing something?