Canvas Items Scaling Mode Broken in Godot 4.4 (Works in 4.3)

Godot Version

Godot 4.4

Question

The canvas_items stretch mode in Godot 4.4 does not scale content as expected, while the same project works correctly in Godot 4.3. The content either remains at 1:1 scale regardless of window size or scales non-integerly despite Scale = integer


I think this may have some to do with the new embedded window feature. You can change the options at the top (the right most section). Right now you have “keep aspect” selected, you can change it to keep aspect ratio or stretch.

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