No, none that I’m aware of. You’ll need to pass that info to the shader somehow. You could connect to the Control.resized
signal and pass the size that way to the shader.
Another option is to extend StyleBox
and add the material there. The StyleBox._draw()
method gives you the rect directly. More info in this answer How do I add a shader to a TextureProgressBar's texture_progress? - #4 by mrcdk