Hi,
I’m having a problem with PinJoints and RigidBody2D.
I have a cart and two wheels, all of which are RigidBody2D objects. Each wheel is pinned to the cart.
The cart rolls down the hill automatically. So far, so good.
Problem:
One of the wheels moves back and forth under the cart, depending on how fast the whole cart is rolling down. I have Softness set to 0 and Bias to 0.9 for both wheels. Nevertheless, the joint seems to “stretch”, or at least the wheels aren’t absolutely fixed to the cart.
Is there a way to fix the wheels absolutely to the cart so that they only rotate?
Jeff




