Godot Version
4.2.2
Question
` Hey everyone, I am trying to change player weapons and sync it. I have a Player scene and that scene has child Camera3D → Weapon Handler → Weapon1 and Weapon 2.
I have this script in Weapon Handler ;
extends Node3D
@export var weapon_1 = Node3D
@export var weapon_2 = Node3D
func _ready() -> void:
equip.rpc(weapon_1)
func _unhandled_input(event: InputEvent) -> void:
if not is_multiplayer_authority(): return
if event.is_action_pressed("Equip Primary"):
equip.rpc(weapon_1)
elif event.is_action_pressed("Equip Secondary"):
equip.rpc(weapon_2)
@rpc("any_peer", "call_local", "reliable")
func equip(active_weapon: Node3D) -> void:
if not is_multiplayer_authority(): return
for child in get_children():
if child == active_weapon:
child.visible = true
child.set_process(true)
else:
child.visible = false
child.set_process(false)
But i get this errors ;
`