Godot Version
4.4
Question
hi i have a problem because i want to create bulidable walls to my game but i have problem setting up navigation, because if i am right you cannot simply rebake navigationpolygon during playtime it is baked only once. I dont want to use navigationobstacle2d because when i use them i still see that player just walks into it and slides on on the sides and i want it to actually find paths and not bump into things. Does anyone have idea how to handle this?