NavigationAgent2D is_target_reachable always false
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1
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12
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September 5, 2024
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Pathfinding in a city builder
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11
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61
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September 5, 2024
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Seeking Advice on Pathfinding/Obstacle Avoidance/Navigation: How to Account for Allies?
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9
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60
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September 3, 2024
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Advanced 2D&3D AI Jumping
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0
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73
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August 26, 2024
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Dungeon generation, creating the paths with Astar2D from room to room
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1
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15
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August 26, 2024
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NavigationRegion2D on different layers affecting each other?
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3
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42
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August 22, 2024
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Navigation workflow in 3d levels
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5
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47
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August 21, 2024
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Getting random location of NavigationRegion2D
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7
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105
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August 21, 2024
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2D pathfinding - NavMesh or TileSet issue
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4
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41
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August 18, 2024
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Why is this happening? 2D navigation
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1
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25
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August 16, 2024
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How to check in game if Xbox gamepad was disconnected?
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0
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6
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August 15, 2024
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Does the navigation mesh use Astar as a base?
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2
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19
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August 11, 2024
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Weird enemy AI NavAgent
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7
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39
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August 11, 2024
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How to block territory for NavigationAgent?
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3
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31
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August 9, 2024
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NavigationAgent3D getting pushed around by avoidance
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0
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30
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August 9, 2024
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Using NavigationRegion2D for point and click side-scroller?
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5
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65
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August 9, 2024
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How to use NavigationObstacle2D
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28
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167
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September 8, 2024
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Debugging NavigationServer2D
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3
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19
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September 2, 2024
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Baking Rect Offset Not Working As Expected
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4
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26
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August 3, 2024
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How do I optimize my NavMeshing?
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3
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62
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August 2, 2024
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Procedural navigation polygon with tilemap
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1
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79
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August 1, 2024
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How to get the right coordinates of a target?
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1
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21
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July 31, 2024
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NavigationAgent2D - Where is the (TileMap) data source?
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4
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30
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July 30, 2024
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Navigation doesn't choose shortest route
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2
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122
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July 30, 2024
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Issue with my Companion AI behavior. Is there a better way to code this?
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0
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32
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July 19, 2024
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Godot NavigationAgent path never changes?
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0
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24
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July 18, 2024
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Connect NavigationMesh without overlap NavigationRegion
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2
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44
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July 16, 2024
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AI jumping down a ledge
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1
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45
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July 9, 2024
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Enemy reaches players position then stops
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2
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84
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June 27, 2024
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Object floats in air using NavigationAgent3D
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2
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134
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June 25, 2024
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