Godot Version
4.2.2
Question
This question is about theming and the textures that are built in to a number of GUI nodes.
Many controls contain “built-in” parts which are actually just textures representing different states, like the “toggle” visual on a CheckButton, the check mark or “blank” (unchecked) box for a CheckBox, or the “radio button” style visuals that appear in the popup menu of an OptionButton. These tend to be grayscale by default.
To my knowledge, none of the color settings in the themes will actually modify these textures. (Am I wrong there?) If I’m not wrong, does this mean that one must either somehow copy these textures and edit them externally to the desired colors, or maybe perform some other hijinks in code? Or just replace them with one’s own textures? (If so, what are the parameters; like what size should they be?)
I assume the vast majority of people using custom themes must be setting the colors of these icons to match their own themes, which makes me assume it can’t really be that tedious or hard to change these, and maybe I’m missing something?
If one does have to directly edit the textures, is there any obvious way in the editor to access the default textures? They are visible by default, but I don’t see any way to, for example, select them from a load option.
Is there any documentation on this particular issue; I didn’t really see it come up in the GUI and Theming tutorials.
Thanks for any tips!